Blockchain / Global / Address
Contract
0xC7A05a883E8d50c53EF0AdACbd9Cd3BC93a2f605
- Balance
- 0 SOMI
- Transactions sent
- 1
- Type
- Contract · 9,675 bytes of code
ChipsManagerAdminCooldown Verified
- Compiler
- solc 0.8.28+commit.7893614a
- Language
- Solidity
- Optimization
- Yes, 200 runs
- EVM version
- paris
- License
- —
- Verified
- 2026-10-12
contracts/data2073/ChipsManagerAdminCooldown.sol
and 9 more files
Solidity
// SPDX-License-Identifier: Apache-2.0
pragma solidity ^0.8.19;
import {AccessControl} from "@openzeppelin/contracts/access/AccessControl.sol";
import "@openzeppelin/contracts/security/ReentrancyGuard.sol";
interface IChip {
function burnFrom(address account, uint256 id, uint256 amount) external;
function balanceOf(address account, uint256 id) external view returns (uint256);
}
interface IFragment {
function batchMint(
address to,
uint256[] memory ids,
uint256[] memory amounts,
bytes memory data
) external;
function balanceOfBatch(
address[] memory addresses,
uint256[] memory ids
) external view returns (uint256[] memory);
function batchBurn(
address account,
uint256[] memory ids,
uint256[] memory amounts
) external;
}
interface ICharacter {
function mint(
address account,
uint256 id,
uint256 amount,
bytes memory data
) external;
}
interface IStorage {
function getMechanoidsByFactionAndRarity(uint8 factionId, uint8 rarityId)
external
view
returns (uint256[] memory);
function getMechanoid(uint256 tokenId)
external
view
returns (
string memory name,
uint256 id,
uint8 rarityId,
uint8 factionId,
string memory rarityName,
string memory factionName,
uint256[] memory fragments
);
}
/**
* @title ChipsManagerAdminCooldown
* @notice Gerencia sorteio de fragments através de chips (booster packs) com cooldown
* @dev Chip 0=Pyron, 1=Solara, 2=Voltarx, 3=Legendary de todas facções
* Users can only claim a limited number of chips per time period
*/
contract ChipsManagerAdminCooldown is AccessControl, ReentrancyGuard {
IChip public chipToken;
IFragment public fragmentToken;
ICharacter public characterToken;
IStorage public storageContract;
uint256 private nonce = 0;
uint256 public dropNumber = 4; // Quantidade de fragments por chip
// Mapeamento de probabilidades por raridade (em basis points, 10000 = 100%)
mapping(string => uint256) public probabilities;
bytes32 public constant ADMIN_ROLE = keccak256("ADMIN_ROLE");
// Estrutura para rastrear claims do usuário
struct UserClaimData {
uint256 count; // Número de chips usados no período atual
uint256 periodStart; // Timestamp do início do período atual
}
// Cooldown configuration
uint256 public maxChipsPerPeriod; // Máximo de chips permitidos por período (padrão: 10)
uint256 public cooldownPeriod; // Duração do período em segundos (padrão: 24 horas = 86400)
// Mapeamento de usuário para seus dados de claim
mapping(address => UserClaimData) public userClaimData;
constructor(address defaultAdmin) {
_grantRole(DEFAULT_ADMIN_ROLE, defaultAdmin);
_grantRole(ADMIN_ROLE, defaultAdmin);
// Probabilidades padrão (54% Common, 30% Rare, 15% Epic, 1% Legendary)
probabilities["c"] = 5400;
probabilities["r"] = 3000;
probabilities["e"] = 1500;
probabilities["l"] = 100;
// Inicializa configuração de cooldown
// Padrão: 10 chips a cada 24 horas
maxChipsPerPeriod = 10;
cooldownPeriod = 24 hours; // 86400 segundos
}
/**
* @notice Configura endereços dos contratos externos
*/
function setAddresses(
address _chipTokenAddress,
address _fragmentTokenAddress,
address _characterTokenAddress,
address _storageAddress
) external onlyRole(ADMIN_ROLE) {
require(
_chipTokenAddress != address(0) &&
_fragmentTokenAddress != address(0) &&
_characterTokenAddress != address(0) &&
_storageAddress != address(0),
"Addresses cannot be zero"
);
chipToken = IChip(_chipTokenAddress);
fragmentToken = IFragment(_fragmentTokenAddress);
characterToken = ICharacter(_characterTokenAddress);
storageContract = IStorage(_storageAddress);
}
/**
* @notice Abre chips e sorteia fragments (ADMIN ONLY)
* @param payerAddress Endereço do usuário que terá chips queimados e receberá fragments
* @param chipId ID do chip (0=Pyron, 1=Solara, 2=Voltarx, 3=Legendary All)
* @param amount Quantidade de chips a abrir
*/
function claimFragments(
address payerAddress,
uint256 chipId,
uint256 amount
) external nonReentrant onlyRole(ADMIN_ROLE) {
require(payerAddress != address(0), "Invalid payer address");
require(amount > 0, "Amount must be greater than 0");
require(chipId <= 3, "Invalid chip ID");
require(
chipToken.balanceOf(payerAddress, chipId) >= amount,
"Insufficient chips"
);
// Verifica e atualiza o cooldown do usuário
_checkAndUpdateCooldown(payerAddress, amount);
// Queima os chips do payerAddress
chipToken.burnFrom(payerAddress, chipId, amount);
// Calcula total de fragments a sortear
uint256 totalFragments = amount * dropNumber;
uint256[] memory fragmentIds = new uint256[](totalFragments);
uint256[] memory amounts = new uint256[](totalFragments);
// Sorteia fragments baseado no tipo de chip
if (chipId == 3) {
// Chip 3: Legendary de todas as facções
_drawLegendaryFragments(fragmentIds, amounts, totalFragments, payerAddress);
} else {
// Chips 0, 1, 2: Facções específicas (Pyron, Solara, Voltarx)
_drawFactionFragments(uint8(chipId), fragmentIds, amounts, totalFragments, payerAddress);
}
// Minta os fragments para o payerAddress
fragmentToken.batchMint(payerAddress, fragmentIds, amounts, "");
emit FragmentsClaimed(payerAddress, chipId, fragmentIds);
}
/**
* @notice Constrói um character queimando todos os fragments necessários (ADMIN ONLY)
* @param payerAddress Endereço do usuário que terá fragments queimados e receberá character
* @param mechanoidId ID do mechanoid no Storage
* @dev Usuário deve possuir todos os 12 fragments do mechanoid
*/
function buildCharacter(
address payerAddress,
uint256 mechanoidId
) external nonReentrant onlyRole(ADMIN_ROLE) returns (bool) {
require(payerAddress != address(0), "Invalid payer address");
// Busca dados do mechanoid no Storage
(
string memory name,
, // tokenId (já temos como parâmetro)
, // rarityId
, // factionId
, // rarityName
, // factionName
uint256[] memory requiredFragments
) = storageContract.getMechanoid(mechanoidId);
require(bytes(name).length > 0, "Mechanoid does not exist");
require(requiredFragments.length == 12, "Invalid mechanoid data");
uint256 length = requiredFragments.length;
address[] memory addressArray = new address[](length);
uint256[] memory amountToBurn = new uint256[](length);
// Prepara arrays para verificar balances
for (uint256 i = 0; i < length; i++) {
addressArray[i] = payerAddress;
amountToBurn[i] = 1;
}
// Verifica se usuário possui todos os fragments
uint256[] memory balances = fragmentToken.balanceOfBatch(
addressArray,
requiredFragments
);
for (uint256 i = 0; i < length; i++) {
require(balances[i] > 0, "Fragment missing");
}
// Queima os fragments do payerAddress
fragmentToken.batchBurn(payerAddress, requiredFragments, amountToBurn);
// Minta o character NFT para o payerAddress
characterToken.mint(payerAddress, mechanoidId, 1, "");
emit CharacterBuilt(payerAddress, mechanoidId, requiredFragments);
return true;
}
/**
* @dev Sorteia fragments de uma facção específica
*/
function _drawFactionFragments(
uint8 factionId,
uint256[] memory fragmentIds,
uint256[] memory amounts,
uint256 totalFragments,
address payerAddress
) private {
for (uint256 i = 0; i < totalFragments; i++) {
// Sorteia raridade baseado nas probabilidades
uint8 rarityId = _drawRarity(payerAddress);
// Busca mechanoids da facção e raridade sorteada
uint256[] memory mechanoidPool = storageContract.getMechanoidsByFactionAndRarity(
factionId,
rarityId
);
require(mechanoidPool.length > 0, "Empty mechanoid pool");
// Sorteia um mechanoid do pool
uint256 randomMechanoidIndex = _getRandomNumber(nonce++, payerAddress) % mechanoidPool.length;
uint256 selectedMechanoidId = mechanoidPool[randomMechanoidIndex];
// Busca fragments do mechanoid sorteado
(,,,,,, uint256[] memory mechanoidFragments) = storageContract.getMechanoid(selectedMechanoidId);
require(mechanoidFragments.length > 0, "Mechanoid has no fragments");
// Sorteia um fragment do mechanoid
uint256 randomFragmentIndex = _getRandomNumber(nonce++, payerAddress) % mechanoidFragments.length;
fragmentIds[i] = mechanoidFragments[randomFragmentIndex];
amounts[i] = 1;
emit FragmentDrawn(factionId, rarityId, selectedMechanoidId, fragmentIds[i]);
}
}
/**
* @dev Sorteia fragments legendary de qualquer facção
*/
function _drawLegendaryFragments(
uint256[] memory fragmentIds,
uint256[] memory amounts,
uint256 totalFragments,
address payerAddress
) private {
uint8 legendaryRarityId = 3; // Legendary
for (uint256 i = 0; i < totalFragments; i++) {
// Sorteia facção aleatoriamente (0=Pyron, 1=Solara, 2=Voltarx)
uint8 randomFactionId = uint8(_getRandomNumber(nonce++, payerAddress) % 3);
// Busca mechanoids legendary da facção sorteada
uint256[] memory mechanoidPool = storageContract.getMechanoidsByFactionAndRarity(
randomFactionId,
legendaryRarityId
);
require(mechanoidPool.length > 0, "Empty legendary pool");
// Sorteia um mechanoid legendary
uint256 randomMechanoidIndex = _getRandomNumber(nonce++, payerAddress) % mechanoidPool.length;
uint256 selectedMechanoidId = mechanoidPool[randomMechanoidIndex];
// Busca fragments do mechanoid sorteado
(,,,,,, uint256[] memory mechanoidFragments) = storageContract.getMechanoid(selectedMechanoidId);
require(mechanoidFragments.length > 0, "Mechanoid has no fragments");
// Sorteia um fragment do mechanoid
uint256 randomFragmentIndex = _getRandomNumber(nonce++, payerAddress) % mechanoidFragments.length;
fragmentIds[i] = mechanoidFragments[randomFragmentIndex];
amounts[i] = 1;
emit FragmentDrawn(randomFactionId, legendaryRarityId, selectedMechanoidId, fragmentIds[i]);
}
}
/**
* @dev Sorteia raridade baseado nas probabilidades configuradas
* @return rarityId (0=Common, 1=Rare, 2=Epic, 3=Legendary)
*/
function _drawRarity(address payerAddress) private returns (uint8) {
uint256 randomNumber = _getRandomNumber(nonce++, payerAddress) % 10000;
uint256 cumulative = probabilities["c"];
if (randomNumber < cumulative) return 0; // Common
cumulative += probabilities["r"];
if (randomNumber < cumulative) return 1; // Rare
cumulative += probabilities["e"];
if (randomNumber < cumulative) return 2; // Epic
return 3; // Legendary
}
/**
* @dev Gera número pseudo-aleatório usando PREVRANDAO (pós-Merge)
*/
function _getRandomBytes() private view returns (bytes32 addr) {
assembly {
let freemem := mload(0x40)
let start_addr := add(freemem, 0)
if iszero(staticcall(gas(), 0x18, 0, 0, start_addr, 32)) {
invalid()
}
addr := mload(freemem)
}
}
function _getRandomNumber(uint256 seed, address payerAddress) private view returns (uint256) {
return uint256(keccak256(abi.encodePacked(_getRandomBytes(), seed, block.timestamp, payerAddress)));
}
// ============================================
// ADMIN - Funções de Configuração
// ============================================
/**
* @notice Atualiza probabilidades de sorteio
* @param c Common (em basis points)
* @param r Rare (em basis points)
* @param e Epic (em basis points)
* @param l Legendary (em basis points)
*/
function setProbabilities(
uint256 c,
uint256 r,
uint256 e,
uint256 l
) external onlyRole(ADMIN_ROLE) {
require(c + r + e + l == 10000, "Probabilities must sum to 100%");
probabilities["c"] = c;
probabilities["r"] = r;
probabilities["e"] = e;
probabilities["l"] = l;
emit ProbabilitiesUpdated(c, r, e, l);
}
/**
* @notice Atualiza quantidade de drops por chip
*/
function setDropNumber(uint256 _dropNumber) external onlyRole(ADMIN_ROLE) {
require(_dropNumber > 0, "Drop number must be greater than 0");
dropNumber = _dropNumber;
emit DropNumberUpdated(_dropNumber);
}
/**
* @notice Configura o número máximo de chips permitidos por período
* @param _maxChipsPerPeriod Número máximo de chips por período
*/
function setMaxChipsPerPeriod(uint256 _maxChipsPerPeriod) external onlyRole(ADMIN_ROLE) {
require(_maxChipsPerPeriod > 0, "Max chips must be greater than 0");
maxChipsPerPeriod = _maxChipsPerPeriod;
emit CooldownConfigUpdated(maxChipsPerPeriod, cooldownPeriod);
}
/**
* @notice Configura a duração do período de cooldown
* @param _cooldownPeriod Duração do período em segundos
*/
function setCooldownPeriod(uint256 _cooldownPeriod) external onlyRole(ADMIN_ROLE) {
require(_cooldownPeriod > 0, "Cooldown period must be greater than 0");
cooldownPeriod = _cooldownPeriod;
emit CooldownConfigUpdated(maxChipsPerPeriod, cooldownPeriod);
}
/**
* @notice Verifica e atualiza o cooldown do usuário
* @param user Endereço do usuário
* @param amount Quantidade de chips sendo usados
*/
function _checkAndUpdateCooldown(address user, uint256 amount) internal {
UserClaimData storage userData = userClaimData[user];
uint256 currentTime = block.timestamp;
// Se é o primeiro claim ou o período expirou, reseta o contador
if (userData.periodStart == 0 || currentTime >= userData.periodStart + cooldownPeriod) {
userData.count = 0;
userData.periodStart = currentTime;
}
// Verifica se o usuário pode usar a quantidade de chips solicitada
require(
userData.count + amount <= maxChipsPerPeriod,
"Cooldown: Maximum chips per period exceeded"
);
// Atualiza o contador de chips usados
userData.count += amount;
}
/**
* @notice Retorna informações sobre o cooldown do usuário
* @param user Endereço do usuário
* @return chipsUsed Número de chips usados no período atual
* @return chipsRemaining Número de chips restantes no período atual
* @return periodStart Timestamp do início do período atual
* @return periodEnd Timestamp do fim do período atual
* @return canClaim Se o usuário pode fazer claim agora
*/
function getUserCooldownInfo(address user)
external
view
returns (
uint256 chipsUsed,
uint256 chipsRemaining,
uint256 periodStart,
uint256 periodEnd,
bool canClaim
)
{
UserClaimData memory userData = userClaimData[user];
uint256 currentTime = block.timestamp;
// Se o período expirou ou é o primeiro acesso, retorna valores zerados
if (userData.periodStart == 0 || currentTime >= userData.periodStart + cooldownPeriod) {
return (0, maxChipsPerPeriod, 0, 0, true);
}
chipsUsed = userData.count;
chipsRemaining = maxChipsPerPeriod > chipsUsed ? maxChipsPerPeriod - chipsUsed : 0;
periodStart = userData.periodStart;
periodEnd = userData.periodStart + cooldownPeriod;
canClaim = chipsUsed < maxChipsPerPeriod;
return (chipsUsed, chipsRemaining, periodStart, periodEnd, canClaim);
}
// ============================================
// EVENTS
// ============================================
event FragmentsClaimed(
address indexed user,
uint256 indexed chipId,
uint256[] fragmentIds
);
event FragmentDrawn(
uint8 indexed factionId,
uint8 indexed rarityId,
uint256 indexed mechanoidId,
uint256 fragmentId
);
event CharacterBuilt(
address indexed user,
uint256 indexed mechanoidId,
uint256[] fragmentsBurned
);
event ProbabilitiesUpdated(uint256 common, uint256 rare, uint256 epic, uint256 legendary);
event DropNumberUpdated(uint256 dropNumber);
event CooldownConfigUpdated(uint256 maxChipsPerPeriod, uint256 cooldownPeriod);
}
Other files
@openzeppelin/contracts/access/AccessControl.sol
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v4.9.0) (access/AccessControl.sol) pragma solidity ^0.8.0; import "./IAccessControl.sol"; import "../utils/Context.sol"; import "../utils/Strings.sol"; import "../utils/introspection/ERC165.sol"; /** * @dev Contract module that allows children to implement role-based access * control mechanisms. This is a lightweight version that doesn't allow enumerating role * members except through off-chain means by accessing the contract event logs. Some * applications may benefit from on-chain enumerability, for those cases see * {AccessControlEnumerable}. * * Roles are referred to by their `bytes32` identifier. These should be exposed * in the external API and be unique. The best way to achieve this is by * using `public constant` hash digests: * * ```solidity * bytes32 public constant MY_ROLE = keccak256("MY_ROLE"); * ``` * * Roles can be used to represent a set of permissions. To restrict access to a * function call, use {hasRole}: * * ```solidity * function foo() public { * require(hasRole(MY_ROLE, msg.sender)); * ... * } * ``` * * Roles can be granted and revoked dynamically via the {grantRole} and * {revokeRole} functions. Each role has an associated admin role, and only * accounts that have a role's admin role can call {grantRole} and {revokeRole}. * * By default, the admin role for all roles is `DEFAULT_ADMIN_ROLE`, which means * that only accounts with this role will be able to grant or revoke other * roles. More complex role relationships can be created by using * {_setRoleAdmin}. * * WARNING: The `DEFAULT_ADMIN_ROLE` is also its own admin: it has permission to * grant and revoke this role. Extra precautions should be taken to secure * accounts that have been granted it. We recommend using {AccessControlDefaultAdminRules} * to enforce additional security measures for this role. */ abstract contract AccessControl is Context, IAccessControl, ERC165 { struct RoleData { mapping(address => bool) members; bytes32 adminRole; } mapping(bytes32 => RoleData) private _roles; bytes32 public constant DEFAULT_ADMIN_ROLE = 0x00; /** * @dev Modifier that checks that an account has a specific role. Reverts * with a standardized message including the required role. * * The format of the revert reason is given by the following regular expression: * * /^AccessControl: account (0x[0-9a-f]{40}) is missing role (0x[0-9a-f]{64})$/ * * _Available since v4.1._ */ modifier onlyRole(bytes32 role) { _checkRole(role); _; } /** * @dev See {IERC165-supportsInterface}. */ function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) { return interfaceId == type(IAccessControl).interfaceId || super.supportsInterface(interfaceId); } /** * @dev Returns `true` if `account` has been granted `role`. */ function hasRole(bytes32 role, address account) public view virtual override returns (bool) { return _roles[role].members[account]; } /** * @dev Revert with a standard message if `_msgSender()` is missing `role`. * Overriding this function changes the behavior of the {onlyRole} modifier. * * Format of the revert message is described in {_checkRole}. * * _Available since v4.6._ */ function _checkRole(bytes32 role) internal view virtual { _checkRole(role, _msgSender()); } /** * @dev Revert with a standard message if `account` is missing `role`. * * The format of the revert reason is given by the following regular expression: * * /^AccessControl: account (0x[0-9a-f]{40}) is missing role (0x[0-9a-f]{64})$/ */ function _checkRole(bytes32 role, address account) internal view virtual { if (!hasRole(role, account)) { revert( string( abi.encodePacked( "AccessControl: account ", Strings.toHexString(account), " is missing role ", Strings.toHexString(uint256(role), 32) ) ) ); } } /** * @dev Returns the admin role that controls `role`. See {grantRole} and * {revokeRole}. * * To change a role's admin, use {_setRoleAdmin}. */ function getRoleAdmin(bytes32 role) public view virtual override returns (bytes32) { return _roles[role].adminRole; } /** * @dev Grants `role` to `account`. * * If `account` had not been already granted `role`, emits a {RoleGranted} * event. * * Requirements: * * - the caller must have ``role``'s admin role. * * May emit a {RoleGranted} event. */ function grantRole(bytes32 role, address account) public virtual override onlyRole(getRoleAdmin(role)) { _grantRole(role, account); } /** * @dev Revokes `role` from `account`. * * If `account` had been granted `role`, emits a {RoleRevoked} event. * * Requirements: * * - the caller must have ``role``'s admin role. * * May emit a {RoleRevoked} event. */ function revokeRole(bytes32 role, address account) public virtual override onlyRole(getRoleAdmin(role)) { _revokeRole(role, account); } /** * @dev Revokes `role` from the calling account. * * Roles are often managed via {grantRole} and {revokeRole}: this function's * purpose is to provide a mechanism for accounts to lose their privileges * if they are compromised (such as when a trusted device is misplaced). * * If the calling account had been revoked `role`, emits a {RoleRevoked} * event. * * Requirements: * * - the caller must be `account`. * * May emit a {RoleRevoked} event. */ function renounceRole(bytes32 role, address account) public virtual override { require(account == _msgSender(), "AccessControl: can only renounce roles for self"); _revokeRole(role, account); } /** * @dev Grants `role` to `account`. * * If `account` had not been already granted `role`, emits a {RoleGranted} * event. Note that unlike {grantRole}, this function doesn't perform any * checks on the calling account. * * May emit a {RoleGranted} event. * * [WARNING] * ==== * This function should only be called from the constructor when setting * up the initial roles for the system. * * Using this function in any other way is effectively circumventing the admin * system imposed by {AccessControl}. * ==== * * NOTE: This function is deprecated in favor of {_grantRole}. */ function _setupRole(bytes32 role, address account) internal virtual { _grantRole(role, account); } /** * @dev Sets `adminRole` as ``role``'s admin role. * * Emits a {RoleAdminChanged} event. */ function _setRoleAdmin(bytes32 role, bytes32 adminRole) internal virtual { bytes32 previousAdminRole = getRoleAdmin(role); _roles[role].adminRole = adminRole; emit RoleAdminChanged(role, previousAdminRole, adminRole); } /** * @dev Grants `role` to `account`. * * Internal function without access restriction. * * May emit a {RoleGranted} event. */ function _grantRole(bytes32 role, address account) internal virtual { if (!hasRole(role, account)) { _roles[role].members[account] = true; emit RoleGranted(role, account, _msgSender()); } } /** * @dev Revokes `role` from `account`. * * Internal function without access restriction. * * May emit a {RoleRevoked} event. */ function _revokeRole(bytes32 role, address account) internal virtual { if (hasRole(role, account)) { _roles[role].members[account] = false; emit RoleRevoked(role, account, _msgSender()); } } }@openzeppelin/contracts/access/IAccessControl.sol
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts v4.4.1 (access/IAccessControl.sol) pragma solidity ^0.8.0; /** * @dev External interface of AccessControl declared to support ERC165 detection. */ interface IAccessControl { /** * @dev Emitted when `newAdminRole` is set as ``role``'s admin role, replacing `previousAdminRole` * * `DEFAULT_ADMIN_ROLE` is the starting admin for all roles, despite * {RoleAdminChanged} not being emitted signaling this. * * _Available since v3.1._ */ event RoleAdminChanged(bytes32 indexed role, bytes32 indexed previousAdminRole, bytes32 indexed newAdminRole); /** * @dev Emitted when `account` is granted `role`. * * `sender` is the account that originated the contract call, an admin role * bearer except when using {AccessControl-_setupRole}. */ event RoleGranted(bytes32 indexed role, address indexed account, address indexed sender); /** * @dev Emitted when `account` is revoked `role`. * * `sender` is the account that originated the contract call: * - if using `revokeRole`, it is the admin role bearer * - if using `renounceRole`, it is the role bearer (i.e. `account`) */ event RoleRevoked(bytes32 indexed role, address indexed account, address indexed sender); /** * @dev Returns `true` if `account` has been granted `role`. */ function hasRole(bytes32 role, address account) external view returns (bool); /** * @dev Returns the admin role that controls `role`. See {grantRole} and * {revokeRole}. * * To change a role's admin, use {AccessControl-_setRoleAdmin}. */ function getRoleAdmin(bytes32 role) external view returns (bytes32); /** * @dev Grants `role` to `account`. * * If `account` had not been already granted `role`, emits a {RoleGranted} * event. * * Requirements: * * - the caller must have ``role``'s admin role. */ function grantRole(bytes32 role, address account) external; /** * @dev Revokes `role` from `account`. * * If `account` had been granted `role`, emits a {RoleRevoked} event. * * Requirements: * * - the caller must have ``role``'s admin role. */ function revokeRole(bytes32 role, address account) external; /** * @dev Revokes `role` from the calling account. * * Roles are often managed via {grantRole} and {revokeRole}: this function's * purpose is to provide a mechanism for accounts to lose their privileges * if they are compromised (such as when a trusted device is misplaced). * * If the calling account had been granted `role`, emits a {RoleRevoked} * event. * * Requirements: * * - the caller must be `account`. */ function renounceRole(bytes32 role, address account) external; }@openzeppelin/contracts/security/ReentrancyGuard.sol
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v4.9.0) (security/ReentrancyGuard.sol) pragma solidity ^0.8.0; /** * @dev Contract module that helps prevent reentrant calls to a function. * * Inheriting from `ReentrancyGuard` will make the {nonReentrant} modifier * available, which can be applied to functions to make sure there are no nested * (reentrant) calls to them. * * Note that because there is a single `nonReentrant` guard, functions marked as * `nonReentrant` may not call one another. This can be worked around by making * those functions `private`, and then adding `external` `nonReentrant` entry * points to them. * * TIP: If you would like to learn more about reentrancy and alternative ways * to protect against it, check out our blog post * https://blog.openzeppelin.com/reentrancy-after-istanbul/[Reentrancy After Istanbul]. */ abstract contract ReentrancyGuard { // Booleans are more expensive than uint256 or any type that takes up a full // word because each write operation emits an extra SLOAD to first read the // slot's contents, replace the bits taken up by the boolean, and then write // back. This is the compiler's defense against contract upgrades and // pointer aliasing, and it cannot be disabled. // The values being non-zero value makes deployment a bit more expensive, // but in exchange the refund on every call to nonReentrant will be lower in // amount. Since refunds are capped to a percentage of the total // transaction's gas, it is best to keep them low in cases like this one, to // increase the likelihood of the full refund coming into effect. uint256 private constant _NOT_ENTERED = 1; uint256 private constant _ENTERED = 2; uint256 private _status; constructor() { _status = _NOT_ENTERED; } /** * @dev Prevents a contract from calling itself, directly or indirectly. * Calling a `nonReentrant` function from another `nonReentrant` * function is not supported. It is possible to prevent this from happening * by making the `nonReentrant` function external, and making it call a * `private` function that does the actual work. */ modifier nonReentrant() { _nonReentrantBefore(); _; _nonReentrantAfter(); } function _nonReentrantBefore() private { // On the first call to nonReentrant, _status will be _NOT_ENTERED require(_status != _ENTERED, "ReentrancyGuard: reentrant call"); // Any calls to nonReentrant after this point will fail _status = _ENTERED; } function _nonReentrantAfter() private { // By storing the original value once again, a refund is triggered (see // https://eips.ethereum.org/EIPS/eip-2200) _status = _NOT_ENTERED; } /** * @dev Returns true if the reentrancy guard is currently set to "entered", which indicates there is a * `nonReentrant` function in the call stack. */ function _reentrancyGuardEntered() internal view returns (bool) { return _status == _ENTERED; } }@openzeppelin/contracts/utils/Context.sol
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v4.9.4) (utils/Context.sol) pragma solidity ^0.8.0; /** * @dev Provides information about the current execution context, including the * sender of the transaction and its data. While these are generally available * via msg.sender and msg.data, they should not be accessed in such a direct * manner, since when dealing with meta-transactions the account sending and * paying for execution may not be the actual sender (as far as an application * is concerned). * * This contract is only required for intermediate, library-like contracts. */ abstract contract Context { function _msgSender() internal view virtual returns (address) { return msg.sender; } function _msgData() internal view virtual returns (bytes calldata) { return msg.data; } function _contextSuffixLength() internal view virtual returns (uint256) { return 0; } }@openzeppelin/contracts/utils/Strings.sol
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v4.9.0) (utils/Strings.sol) pragma solidity ^0.8.0; import "./math/Math.sol"; import "./math/SignedMath.sol"; /** * @dev String operations. */ library Strings { bytes16 private constant _SYMBOLS = "0123456789abcdef"; uint8 private constant _ADDRESS_LENGTH = 20; /** * @dev Converts a `uint256` to its ASCII `string` decimal representation. */ function toString(uint256 value) internal pure returns (string memory) { unchecked { uint256 length = Math.log10(value) + 1; string memory buffer = new string(length); uint256 ptr; /// @solidity memory-safe-assembly assembly { ptr := add(buffer, add(32, length)) } while (true) { ptr--; /// @solidity memory-safe-assembly assembly { mstore8(ptr, byte(mod(value, 10), _SYMBOLS)) } value /= 10; if (value == 0) break; } return buffer; } } /** * @dev Converts a `int256` to its ASCII `string` decimal representation. */ function toString(int256 value) internal pure returns (string memory) { return string(abi.encodePacked(value < 0 ? "-" : "", toString(SignedMath.abs(value)))); } /** * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation. */ function toHexString(uint256 value) internal pure returns (string memory) { unchecked { return toHexString(value, Math.log256(value) + 1); } } /** * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length. */ function toHexString(uint256 value, uint256 length) internal pure returns (string memory) { bytes memory buffer = new bytes(2 * length + 2); buffer[0] = "0"; buffer[1] = "x"; for (uint256 i = 2 * length + 1; i > 1; --i) { buffer[i] = _SYMBOLS[value & 0xf]; value >>= 4; } require(value == 0, "Strings: hex length insufficient"); return string(buffer); } /** * @dev Converts an `address` with fixed length of 20 bytes to its not checksummed ASCII `string` hexadecimal representation. */ function toHexString(address addr) internal pure returns (string memory) { return toHexString(uint256(uint160(addr)), _ADDRESS_LENGTH); } /** * @dev Returns true if the two strings are equal. */ function equal(string memory a, string memory b) internal pure returns (bool) { return keccak256(bytes(a)) == keccak256(bytes(b)); } }@openzeppelin/contracts/utils/introspection/ERC165.sol
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts v4.4.1 (utils/introspection/ERC165.sol) pragma solidity ^0.8.0; import "./IERC165.sol"; /** * @dev Implementation of the {IERC165} interface. * * Contracts that want to implement ERC165 should inherit from this contract and override {supportsInterface} to check * for the additional interface id that will be supported. For example: * * ```solidity * function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) { * return interfaceId == type(MyInterface).interfaceId || super.supportsInterface(interfaceId); * } * ``` * * Alternatively, {ERC165Storage} provides an easier to use but more expensive implementation. */ abstract contract ERC165 is IERC165 { /** * @dev See {IERC165-supportsInterface}. */ function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) { return interfaceId == type(IERC165).interfaceId; } }@openzeppelin/contracts/utils/introspection/IERC165.sol
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts v4.4.1 (utils/introspection/IERC165.sol) pragma solidity ^0.8.0; /** * @dev Interface of the ERC165 standard, as defined in the * https://eips.ethereum.org/EIPS/eip-165[EIP]. * * Implementers can declare support of contract interfaces, which can then be * queried by others ({ERC165Checker}). * * For an implementation, see {ERC165}. */ interface IERC165 { /** * @dev Returns true if this contract implements the interface defined by * `interfaceId`. See the corresponding * https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section] * to learn more about how these ids are created. * * This function call must use less than 30 000 gas. */ function supportsInterface(bytes4 interfaceId) external view returns (bool); }@openzeppelin/contracts/utils/math/Math.sol
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v4.9.0) (utils/math/Math.sol) pragma solidity ^0.8.0; /** * @dev Standard math utilities missing in the Solidity language. */ library Math { enum Rounding { Down, // Toward negative infinity Up, // Toward infinity Zero // Toward zero } /** * @dev Returns the largest of two numbers. */ function max(uint256 a, uint256 b) internal pure returns (uint256) { return a > b ? a : b; } /** * @dev Returns the smallest of two numbers. */ function min(uint256 a, uint256 b) internal pure returns (uint256) { return a < b ? a : b; } /** * @dev Returns the average of two numbers. The result is rounded towards * zero. */ function average(uint256 a, uint256 b) internal pure returns (uint256) { // (a + b) / 2 can overflow. return (a & b) + (a ^ b) / 2; } /** * @dev Returns the ceiling of the division of two numbers. * * This differs from standard division with `/` in that it rounds up instead * of rounding down. */ function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) { // (a + b - 1) / b can overflow on addition, so we distribute. return a == 0 ? 0 : (a - 1) / b + 1; } /** * @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or denominator == 0 * @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv) * with further edits by Uniswap Labs also under MIT license. */ function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) { unchecked { // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256 // variables such that product = prod1 * 2^256 + prod0. uint256 prod0; // Least significant 256 bits of the product uint256 prod1; // Most significant 256 bits of the product assembly { let mm := mulmod(x, y, not(0)) prod0 := mul(x, y) prod1 := sub(sub(mm, prod0), lt(mm, prod0)) } // Handle non-overflow cases, 256 by 256 division. if (prod1 == 0) { // Solidity will revert if denominator == 0, unlike the div opcode on its own. // The surrounding unchecked block does not change this fact. // See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic. return prod0 / denominator; } // Make sure the result is less than 2^256. Also prevents denominator == 0. require(denominator > prod1, "Math: mulDiv overflow"); /////////////////////////////////////////////// // 512 by 256 division. /////////////////////////////////////////////// // Make division exact by subtracting the remainder from [prod1 prod0]. uint256 remainder; assembly { // Compute remainder using mulmod. remainder := mulmod(x, y, denominator) // Subtract 256 bit number from 512 bit number. prod1 := sub(prod1, gt(remainder, prod0)) prod0 := sub(prod0, remainder) } // Factor powers of two out of denominator and compute largest power of two divisor of denominator. Always >= 1. // See https://cs.stackexchange.com/q/138556/92363. // Does not overflow because the denominator cannot be zero at this stage in the function. uint256 twos = denominator & (~denominator + 1); assembly { // Divide denominator by twos. denominator := div(denominator, twos) // Divide [prod1 prod0] by twos. prod0 := div(prod0, twos) // Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one. twos := add(div(sub(0, twos), twos), 1) } // Shift in bits from prod1 into prod0. prod0 |= prod1 * twos; // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for // four bits. That is, denominator * inv = 1 mod 2^4. uint256 inverse = (3 * denominator) ^ 2; // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also works // in modular arithmetic, doubling the correct bits in each step. inverse *= 2 - denominator * inverse; // inverse mod 2^8 inverse *= 2 - denominator * inverse; // inverse mod 2^16 inverse *= 2 - denominator * inverse; // inverse mod 2^32 inverse *= 2 - denominator * inverse; // inverse mod 2^64 inverse *= 2 - denominator * inverse; // inverse mod 2^128 inverse *= 2 - denominator * inverse; // inverse mod 2^256 // Because the division is now exact we can divide by multiplying with the modular inverse of denominator. // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1 // is no longer required. result = prod0 * inverse; return result; } } /** * @notice Calculates x * y / denominator with full precision, following the selected rounding direction. */ function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) { uint256 result = mulDiv(x, y, denominator); if (rounding == Rounding.Up && mulmod(x, y, denominator) > 0) { result += 1; } return result; } /** * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded down. * * Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11). */ function sqrt(uint256 a) internal pure returns (uint256) { if (a == 0) { return 0; } // For our first guess, we get the biggest power of 2 which is smaller than the square root of the target. // // We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have // `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`. // // This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)` // → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))` // → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)` // // Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit. uint256 result = 1 << (log2(a) >> 1); // At this point `result` is an estimation with one bit of precision. We know the true value is a uint128, // since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at // every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision // into the expected uint128 result. unchecked { result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; result = (result + a / result) >> 1; return min(result, a / result); } } /** * @notice Calculates sqrt(a), following the selected rounding direction. */ function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = sqrt(a); return result + (rounding == Rounding.Up && result * result < a ? 1 : 0); } } /** * @dev Return the log in base 2, rounded down, of a positive value. * Returns 0 if given 0. */ function log2(uint256 value) internal pure returns (uint256) { uint256 result = 0; unchecked { if (value >> 128 > 0) { value >>= 128; result += 128; } if (value >> 64 > 0) { value >>= 64; result += 64; } if (value >> 32 > 0) { value >>= 32; result += 32; } if (value >> 16 > 0) { value >>= 16; result += 16; } if (value >> 8 > 0) { value >>= 8; result += 8; } if (value >> 4 > 0) { value >>= 4; result += 4; } if (value >> 2 > 0) { value >>= 2; result += 2; } if (value >> 1 > 0) { result += 1; } } return result; } /** * @dev Return the log in base 2, following the selected rounding direction, of a positive value. * Returns 0 if given 0. */ function log2(uint256 value, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = log2(value); return result + (rounding == Rounding.Up && 1 << result < value ? 1 : 0); } } /** * @dev Return the log in base 10, rounded down, of a positive value. * Returns 0 if given 0. */ function log10(uint256 value) internal pure returns (uint256) { uint256 result = 0; unchecked { if (value >= 10 ** 64) { value /= 10 ** 64; result += 64; } if (value >= 10 ** 32) { value /= 10 ** 32; result += 32; } if (value >= 10 ** 16) { value /= 10 ** 16; result += 16; } if (value >= 10 ** 8) { value /= 10 ** 8; result += 8; } if (value >= 10 ** 4) { value /= 10 ** 4; result += 4; } if (value >= 10 ** 2) { value /= 10 ** 2; result += 2; } if (value >= 10 ** 1) { result += 1; } } return result; } /** * @dev Return the log in base 10, following the selected rounding direction, of a positive value. * Returns 0 if given 0. */ function log10(uint256 value, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = log10(value); return result + (rounding == Rounding.Up && 10 ** result < value ? 1 : 0); } } /** * @dev Return the log in base 256, rounded down, of a positive value. * Returns 0 if given 0. * * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string. */ function log256(uint256 value) internal pure returns (uint256) { uint256 result = 0; unchecked { if (value >> 128 > 0) { value >>= 128; result += 16; } if (value >> 64 > 0) { value >>= 64; result += 8; } if (value >> 32 > 0) { value >>= 32; result += 4; } if (value >> 16 > 0) { value >>= 16; result += 2; } if (value >> 8 > 0) { result += 1; } } return result; } /** * @dev Return the log in base 256, following the selected rounding direction, of a positive value. * Returns 0 if given 0. */ function log256(uint256 value, Rounding rounding) internal pure returns (uint256) { unchecked { uint256 result = log256(value); return result + (rounding == Rounding.Up && 1 << (result << 3) < value ? 1 : 0); } } }@openzeppelin/contracts/utils/math/SignedMath.sol
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v4.8.0) (utils/math/SignedMath.sol) pragma solidity ^0.8.0; /** * @dev Standard signed math utilities missing in the Solidity language. */ library SignedMath { /** * @dev Returns the largest of two signed numbers. */ function max(int256 a, int256 b) internal pure returns (int256) { return a > b ? a : b; } /** * @dev Returns the smallest of two signed numbers. */ function min(int256 a, int256 b) internal pure returns (int256) { return a < b ? a : b; } /** * @dev Returns the average of two signed numbers without overflow. * The result is rounded towards zero. */ function average(int256 a, int256 b) internal pure returns (int256) { // Formula from the book "Hacker's Delight" int256 x = (a & b) + ((a ^ b) >> 1); return x + (int256(uint256(x) >> 255) & (a ^ b)); } /** * @dev Returns the absolute unsigned value of a signed value. */ function abs(int256 n) internal pure returns (uint256) { unchecked { // must be unchecked in order to support `n = type(int256).min` return uint256(n >= 0 ? n : -n); } } }
ABI · 35 entries
json
[
{
"type": "constructor",
"inputs": [
{
"name": "defaultAdmin",
"type": "address",
"internalType": "address"
}
],
"stateMutability": "nonpayable"
},
{
"name": "CharacterBuilt",
"type": "event",
"inputs": [
{
"name": "user",
"type": "address",
"indexed": true,
"internalType": "address"
},
{
"name": "mechanoidId",
"type": "uint256",
"indexed": true,
"internalType": "uint256"
},
{
"name": "fragmentsBurned",
"type": "uint256[]",
"indexed": false,
"internalType": "uint256[]"
}
],
"anonymous": false
},
{
"name": "CooldownConfigUpdated",
"type": "event",
"inputs": [
{
"name": "maxChipsPerPeriod",
"type": "uint256",
"indexed": false,
"internalType": "uint256"
},
{
"name": "cooldownPeriod",
"type": "uint256",
"indexed": false,
"internalType": "uint256"
}
],
"anonymous": false
},
{
"name": "DropNumberUpdated",
"type": "event",
"inputs": [
{
"name": "dropNumber",
"type": "uint256",
"indexed": false,
"internalType": "uint256"
}
],
"anonymous": false
},
{
"name": "FragmentDrawn",
"type": "event",
"inputs": [
{
"name": "factionId",
"type": "uint8",
"indexed": true,
"internalType": "uint8"
},
{
"name": "rarityId",
"type": "uint8",
"indexed": true,
"internalType": "uint8"
},
{
"name": "mechanoidId",
"type": "uint256",
"indexed": true,
"internalType": "uint256"
},
{
"name": "fragmentId",
"type": "uint256",
"indexed": false,
"internalType": "uint256"
}
],
"anonymous": false
},
{
"name": "FragmentsClaimed",
"type": "event",
"inputs": [
{
"name": "user",
"type": "address",
"indexed": true,
"internalType": "address"
},
{
"name": "chipId",
"type": "uint256",
"indexed": true,
"internalType": "uint256"
},
{
"name": "fragmentIds",
"type": "uint256[]",
"indexed": false,
"internalType": "uint256[]"
}
],
"anonymous": false
},
{
"name": "ProbabilitiesUpdated",
"type": "event",
"inputs": [
{
"name": "common",
"type": "uint256",
"indexed": false,
"internalType": "uint256"
},
{
"name": "rare",
"type": "uint256",
"indexed": false,
"internalType": "uint256"
},
{
"name": "epic",
"type": "uint256",
"indexed": false,
"internalType": "uint256"
},
{
"name": "legendary",
"type": "uint256",
"indexed": false,
"internalType": "uint256"
}
],
"anonymous": false
},
{
"name": "RoleAdminChanged",
"type": "event",
"inputs": [
{
"name": "role",
"type": "bytes32",
"indexed": true,
"internalType": "bytes32"
},
{
"name": "previousAdminRole",
"type": "bytes32",
"indexed": true,
"internalType": "bytes32"
},
{
"name": "newAdminRole",
"type": "bytes32",
"indexed": true,
"internalType": "bytes32"
}
],
"anonymous": false
},
{
"name": "RoleGranted",
"type": "event",
"inputs": [
{
"name": "role",
"type": "bytes32",
"indexed": true,
"internalType": "bytes32"
},
{
"name": "account",
"type": "address",
"indexed": true,
"internalType": "address"
},
{
"name": "sender",
"type": "address",
"indexed": true,
"internalType": "address"
}
],
"anonymous": false
},
{
"name": "RoleRevoked",
"type": "event",
"inputs": [
{
"name": "role",
"type": "bytes32",
"indexed": true,
"internalType": "bytes32"
},
{
"name": "account",
"type": "address",
"indexed": true,
"internalType": "address"
},
{
"name": "sender",
"type": "address",
"indexed": true,
"internalType": "address"
}
],
"anonymous": false
},
{
"name": "ADMIN_ROLE",
"type": "function",
"inputs": [],
"outputs": [
{
"name": "",
"type": "bytes32",
"internalType": "bytes32"
}
],
"stateMutability": "view"
},
{
"name": "DEFAULT_ADMIN_ROLE",
"type": "function",
"inputs": [],
"outputs": [
{
"name": "",
"type": "bytes32",
"internalType": "bytes32"
}
],
"stateMutability": "view"
},
{
"name": "buildCharacter",
"type": "function",
"inputs": [
{
"name": "payerAddress",
"type": "address",
"internalType": "address"
},
{
"name": "mechanoidId",
"type": "uint256",
"internalType": "uint256"
}
],
"outputs": [
{
"name": "",
"type": "bool",
"internalType": "bool"
}
],
"stateMutability": "nonpayable"
},
{
"name": "characterToken",
"type": "function",
"inputs": [],
"outputs": [
{
"name": "",
"type": "address",
"internalType": "contract ICharacter"
}
],
"stateMutability": "view"
},
{
"name": "chipToken",
"type": "function",
"inputs": [],
"outputs": [
{
"name": "",
"type": "address",
"internalType": "contract IChip"
}
],
"stateMutability": "view"
},
{
"name": "claimFragments",
"type": "function",
"inputs": [
{
"name": "payerAddress",
"type": "address",
"internalType": "address"
},
{
"name": "chipId",
"type": "uint256",
"internalType": "uint256"
},
{
"name": "amount",
"type": "uint256",
"internalType": "uint256"
}
],
"outputs": [],
"stateMutability": "nonpayable"
},
{
"name": "cooldownPeriod",
"type": "function",
"inputs": [],
"outputs": [
{
"name": "",
"type": "uint256",
"internalType": "uint256"
}
],
"stateMutability": "view"
},
{
"name": "dropNumber",
"type": "function",
"inputs": [],
"outputs": [
{
"name": "",
"type": "uint256",
"internalType": "uint256"
}
],
"stateMutability": "view"
},
{
"name": "fragmentToken",
"type": "function",
"inputs": [],
"outputs": [
{
"name": "",
"type": "address",
"internalType": "contract IFragment"
}
],
"stateMutability": "view"
},
{
"name": "getRoleAdmin",
"type": "function",
"inputs": [
{
"name": "role",
"type": "bytes32",
"internalType": "bytes32"
}
],
"outputs": [
{
"name": "",
"type": "bytes32",
"internalType": "bytes32"
}
],
"stateMutability": "view"
},
{
"name": "getUserCooldownInfo",
"type": "function",
"inputs": [
{
"name": "user",
"type": "address",
"internalType": "address"
}
],
"outputs": [
{
"name": "chipsUsed",
"type": "uint256",
"internalType": "uint256"
},
{
"name": "chipsRemaining",
"type": "uint256",
"internalType": "uint256"
},
{
"name": "periodStart",
"type": "uint256",
"internalType": "uint256"
},
{
"name": "periodEnd",
"type": "uint256",
"internalType": "uint256"
},
{
"name": "canClaim",
"type": "bool",
"internalType": "bool"
}
],
"stateMutability": "view"
},
{
"name": "grantRole",
"type": "function",
"inputs": [
{
"name": "role",
"type": "bytes32",
"internalType": "bytes32"
},
{
"name": "account",
"type": "address",
"internalType": "address"
}
],
"outputs": [],
"stateMutability": "nonpayable"
},
{
"name": "hasRole",
"type": "function",
"inputs": [
{
"name": "role",
"type": "bytes32",
"internalType": "bytes32"
},
{
"name": "account",
"type": "address",
"internalType": "address"
}
],
"outputs": [
{
"name": "",
"type": "bool",
"internalType": "bool"
}
],
"stateMutability": "view"
},
{
"name": "maxChipsPerPeriod",
"type": "function",
"inputs": [],
"outputs": [
{
"name": "",
"type": "uint256",
"internalType": "uint256"
}
],
"stateMutability": "view"
},
{
"name": "probabilities",
"type": "function",
"inputs": [
{
"name": "",
"type": "string",
"internalType": "string"
}
],
"outputs": [
{
"name": "",
"type": "uint256",
"internalType": "uint256"
}
],
"stateMutability": "view"
},
{
"name": "renounceRole",
"type": "function",
"inputs": [
{
"name": "role",
"type": "bytes32",
"internalType": "bytes32"
},
{
"name": "account",
"type": "address",
"internalType": "address"
}
],
"outputs": [],
"stateMutability": "nonpayable"
},
{
"name": "revokeRole",
"type": "function",
"inputs": [
{
"name": "role",
"type": "bytes32",
"internalType": "bytes32"
},
{
"name": "account",
"type": "address",
"internalType": "address"
}
],
"outputs": [],
"stateMutability": "nonpayable"
},
{
"name": "setAddresses",
"type": "function",
"inputs": [
{
"name": "_chipTokenAddress",
"type": "address",
"internalType": "address"
},
{
"name": "_fragmentTokenAddress",
"type": "address",
"internalType": "address"
},
{
"name": "_characterTokenAddress",
"type": "address",
"internalType": "address"
},
{
"name": "_storageAddress",
"type": "address",
"internalType": "address"
}
],
"outputs": [],
"stateMutability": "nonpayable"
},
{
"name": "setCooldownPeriod",
"type": "function",
"inputs": [
{
"name": "_cooldownPeriod",
"type": "uint256",
"internalType": "uint256"
}
],
"outputs": [],
"stateMutability": "nonpayable"
},
{
"name": "setDropNumber",
"type": "function",
"inputs": [
{
"name": "_dropNumber",
"type": "uint256",
"internalType": "uint256"
}
],
"outputs": [],
"stateMutability": "nonpayable"
},
{
"name": "setMaxChipsPerPeriod",
"type": "function",
"inputs": [
{
"name": "_maxChipsPerPeriod",
"type": "uint256",
"internalType": "uint256"
}
],
"outputs": [],
"stateMutability": "nonpayable"
},
{
"name": "setProbabilities",
"type": "function",
"inputs": [
{
"name": "c",
"type": "uint256",
"internalType": "uint256"
},
{
"name": "r",
"type": "uint256",
"internalType": "uint256"
},
{
"name": "e",
"type": "uint256",
"internalType": "uint256"
},
{
"name": "l",
"type": "uint256",
"internalType": "uint256"
}
],
"outputs": [],
"stateMutability": "nonpayable"
},
{
"name": "storageContract",
"type": "function",
"inputs": [],
"outputs": [
{
"name": "",
"type": "address",
"internalType": "contract IStorage"
}
],
"stateMutability": "view"
},
{
"name": "supportsInterface",
"type": "function",
"inputs": [
{
"name": "interfaceId",
"type": "bytes4",
"internalType": "bytes4"
}
],
"outputs": [
{
"name": "",
"type": "bool",
"internalType": "bool"
}
],
"stateMutability": "view"
},
{
"name": "userClaimData",
"type": "function",
"inputs": [
{
"name": "",
"type": "address",
"internalType": "address"
}
],
"outputs": [
{
"name": "count",
"type": "uint256",
"internalType": "uint256"
},
{
"name": "periodStart",
"type": "uint256",
"internalType": "uint256"
}
],
"stateMutability": "view"
}
]