Blockchain / Global / Address

Contract

0x8048335715Ce2cd1BF4DEcb2FfcFde23A4e32034

Balance
0 SOMI
Transactions sent
1
Type
Contract · 10,175 bytes of code

Storage Verified

Compiler
solc 0.8.28+commit.7893614a
Language
Solidity
Optimization
Yes, 200 runs
EVM version
paris
License
—
Verified
2026-10-12

contracts/data2073/Storage.sol

and 8 more files

Solidity
// SPDX-License-Identifier: Apache-2.0
pragma solidity ^0.8.19;

import {AccessControl} from "@openzeppelin/contracts/access/AccessControl.sol";

/**
 * @title Storage - Mechanoid Data Storage
 * @notice Simple CRUD contract for managing Mechanoid blueprints
 * @dev Stores mechanoid data with listing and query capabilities - Gas optimized with uint8
 * @dev Supports dynamic addition of new factions and rarities
 */
contract Storage is AccessControl {
    bytes32 public constant ADMIN_ROLE = keccak256("ADMIN_ROLE");

    struct Mechanoid {
        string name;           // Ex: "Fire Imp Bot"
        uint256 tokenId;       // Ex: 1000
        uint8 rarity;          // ID da raridade (0, 1, 2, 3...)
        uint8 faction;         // ID da facção (0, 1, 2...)
        uint256[] fragments;   // Ex: [1000, 1001, ..., 1011] (12 fragments)
        bool exists;           // Flag para verificar existência
    }

    // Armazenamento principal
    mapping(uint256 => Mechanoid) private mechanoids;

    // Sistema de facções e raridades dinâmico
    mapping(uint8 => string) public factionNames;      // 0 => "Pyron", 1 => "Solara"
    mapping(uint8 => string) public rarityNames;       // 0 => "Common", 1 => "Rare"
    mapping(string => uint8) public factionIds;        // "Pyron" => 0
    mapping(string => uint8) public rarityIds;         // "Common" => 0
    uint8[] private registeredFactions;
    uint8[] private registeredRarities;
    uint8 private nextFactionId = 0;
    uint8 private nextRarityId = 0;

    // Índice ÚNICO para sorteios: mechanoids por [facção][raridade]
    // Este é o índice crítico para o sistema de sorteio
    mapping(uint8 => mapping(uint8 => uint256[])) private mechanoidsByFactionAndRarity;

    constructor(address defaultAdmin) {
        _grantRole(DEFAULT_ADMIN_ROLE, defaultAdmin);
        _grantRole(ADMIN_ROLE, defaultAdmin);

        // Registra facções iniciais inline (economiza gas - sem eventos no deploy)
        factionNames[0] = "Pyron";
        factionIds["Pyron"] = 0;
        registeredFactions.push(0);
        
        factionNames[1] = "Solara";
        factionIds["Solara"] = 1;
        registeredFactions.push(1);
        
        factionNames[2] = "Voltarx";
        factionIds["Voltarx"] = 2;
        registeredFactions.push(2);
        
        nextFactionId = 3;

        // Registra raridades iniciais inline (economiza gas - sem eventos no deploy)
        rarityNames[0] = "Common";
        rarityIds["Common"] = 0;
        registeredRarities.push(0);
        
        rarityNames[1] = "Rare";
        rarityIds["Rare"] = 1;
        registeredRarities.push(1);
        
        rarityNames[2] = "Epic";
        rarityIds["Epic"] = 2;
        registeredRarities.push(2);
        
        rarityNames[3] = "Legendary";
        rarityIds["Legendary"] = 3;
        registeredRarities.push(3);
        
        nextRarityId = 4;
    }

    // ============================================
    // FACTIONS & RARITIES - Sistema Dinâmico
    // ============================================

    /**
     * @notice Registra uma nova facção
     * @param factionName Nome da facção (ex: "Aquatica", "Terranova")
     * @return factionId O ID atribuído à facção
     */
    function registerFaction(string memory factionName) 
        external 
        onlyRole(ADMIN_ROLE) 
        returns (uint8) 
    {
        require(bytes(factionName).length > 0, "Faction name cannot be empty");
        require(bytes(factionNames[factionIds[factionName]]).length == 0, "Faction already exists");
        
        uint8 id = nextFactionId++;
        factionNames[id] = factionName;
        factionIds[factionName] = id;
        registeredFactions.push(id);
        
        emit FactionRegistered(id, factionName);
        return id;
    }

    /**
     * @notice Registra uma nova raridade
     * @param rarityName Nome da raridade (ex: "Mythic", "Divine")
     * @return rarityId O ID atribuído à raridade
     */
    function registerRarity(string memory rarityName) 
        external 
        onlyRole(ADMIN_ROLE) 
        returns (uint8) 
    {
        require(bytes(rarityName).length > 0, "Rarity name cannot be empty");
        require(bytes(rarityNames[rarityIds[rarityName]]).length == 0, "Rarity already exists");
        
        uint8 id = nextRarityId++;
        rarityNames[id] = rarityName;
        rarityIds[rarityName] = id;
        registeredRarities.push(id);
        
        emit RarityRegistered(id, rarityName);
        return id;
    }

    /**
     * @notice Retorna todas as facções registradas
     */
    function getAllFactions() 
        external 
        view 
        returns (uint8[] memory ids, string[] memory names) 
    {
        ids = registeredFactions;
        names = new string[](ids.length);
        
        for (uint256 i = 0; i < ids.length; i++) {
            names[i] = factionNames[ids[i]];
        }
    }

    /**
     * @notice Retorna todas as raridades registradas
     */
    function getAllRarities() 
        external 
        view 
        returns (uint8[] memory ids, string[] memory names) 
    {
        ids = registeredRarities;
        names = new string[](ids.length);
        
        for (uint256 i = 0; i < ids.length; i++) {
            names[i] = rarityNames[ids[i]];
        }
    }

    // ============================================
    // CREATE - Funções de Criação
    // ============================================

    /**
     * @notice Adiciona mechanoids (único ou múltiplos em batch)
     * @dev Para adicionar apenas 1, passe arrays com 1 elemento
     * @dev IDs de facção/raridade: use variáveis públicas factionIds["Nome"] e rarityIds["Nome"]
     *      ou consulte getAllFactions() / getAllRarities()
     */
    function addMechanoidsBatch(
        uint256[] memory tokenIdArray,
        string[] memory names,
        uint8[] memory raritiesArray,
        uint8[] memory factionsArray,
        uint256[][] memory fragmentsArray
    ) external onlyRole(ADMIN_ROLE) {
        require(
            tokenIdArray.length == names.length &&
            names.length == raritiesArray.length &&
            raritiesArray.length == factionsArray.length &&
            factionsArray.length == fragmentsArray.length,
            "Array length mismatch"
        );

        for (uint256 i = 0; i < tokenIdArray.length; i++) {
            require(!mechanoids[tokenIdArray[i]].exists, "Mechanoid already exists");
            require(fragmentsArray[i].length == 12, "Must provide exactly 12 fragments");
            require(bytes(rarityNames[raritiesArray[i]]).length > 0, "Rarity not registered");
            require(bytes(factionNames[factionsArray[i]]).length > 0, "Faction not registered");

            mechanoids[tokenIdArray[i]] = Mechanoid({
                name: names[i],
                tokenId: tokenIdArray[i],
                rarity: raritiesArray[i],
                faction: factionsArray[i],
                fragments: fragmentsArray[i],
                exists: true
            });

            // Adiciona ao índice de sorteio (facção + raridade)
            mechanoidsByFactionAndRarity[factionsArray[i]][raritiesArray[i]].push(tokenIdArray[i]);

            emit MechanoidAdded(tokenIdArray[i], names[i], raritiesArray[i], factionsArray[i]);
        }
    }

    // ============================================
    // READ - Funções de Leitura
    // ============================================

    /**
     * @notice Retorna dados completos de um mechanoid
     */
    function getMechanoid(uint256 tokenId)
        external
        view
        returns (
            string memory name,
            uint256 id,
            uint8 rarityId,
            uint8 factionId,
            string memory rarityName,
            string memory factionName,
            uint256[] memory fragments
        )
    {
        require(mechanoids[tokenId].exists, "Mechanoid does not exist");
        Mechanoid storage m = mechanoids[tokenId];
        return (
            m.name, 
            m.tokenId, 
            m.rarity, 
            m.faction, 
            rarityNames[m.rarity],
            factionNames[m.faction],
            m.fragments
        );
    }

    /**
     * @notice Lista mechanoids por facção E raridade (ÍNDICE PARA SORTEIOS)
     * @dev Esta é a função principal para sistema de sorteio
     * @param factionId ID da facção (use factionIds["Nome"] ou getAllFactions())
     * @param rarityId ID da raridade (use rarityIds["Nome"] ou getAllRarities())
     * @return Array de tokenIds que correspondem à combinação facção+raridade
     */
    function getMechanoidsByFactionAndRarity(uint8 factionId, uint8 rarityId)
        external
        view
        returns (uint256[] memory)
    {
        require(bytes(factionNames[factionId]).length > 0, "Faction not registered");
        require(bytes(rarityNames[rarityId]).length > 0, "Rarity not registered");
        return mechanoidsByFactionAndRarity[factionId][rarityId];
    }

    /**
     * @notice Retorna apenas os fragments de um mechanoid
     */
    function getFragments(uint256 tokenId)
        external
        view
        returns (uint256[] memory)
    {
        require(mechanoids[tokenId].exists, "Mechanoid does not exist");
        return mechanoids[tokenId].fragments;
    }

    // ============================================
    // UPDATE - Funções de Atualização
    // ============================================

    /**
     * @notice Atualiza dados de um mechanoid existente
     */
    function updateMechanoid(
        uint256 tokenId,
        string memory name,
        uint8 rarityId,
        uint8 factionId,
        uint256[] memory fragments
    ) external onlyRole(ADMIN_ROLE) {
        require(mechanoids[tokenId].exists, "Mechanoid does not exist");
        require(fragments.length == 12, "Must provide exactly 12 fragments");
        require(bytes(rarityNames[rarityId]).length > 0, "Rarity not registered");
        require(bytes(factionNames[factionId]).length > 0, "Faction not registered");

        Mechanoid storage m = mechanoids[tokenId];
        
        // Remove do índice antigo (facção+raridade)
        _removeFromIndex(mechanoidsByFactionAndRarity[m.faction][m.rarity], tokenId);

        // Atualiza dados
        m.name = name;
        m.rarity = rarityId;
        m.faction = factionId;
        m.fragments = fragments;

        // Adiciona ao novo índice (facção+raridade)
        mechanoidsByFactionAndRarity[factionId][rarityId].push(tokenId);

        emit MechanoidUpdated(tokenId, name, rarityId, factionId);
    }

    // ============================================
    // DELETE - Funções de Remoção
    // ============================================

    /**
     * @notice Remove um mechanoid do sistema
     */
    function removeMechanoid(uint256 tokenId) external onlyRole(ADMIN_ROLE) {
        require(mechanoids[tokenId].exists, "Mechanoid does not exist");

        Mechanoid storage m = mechanoids[tokenId];

        // Remove do índice de sorteio
        _removeFromIndex(mechanoidsByFactionAndRarity[m.faction][m.rarity], tokenId);

        // Remove do mapping
        delete mechanoids[tokenId];

        emit MechanoidRemoved(tokenId);
    }

    // ============================================
    // INTERNAL - Funções Auxiliares
    // ============================================

    /**
     * @dev Remove um elemento de um array (swap and pop)
     */
    function _removeFromIndex(uint256[] storage array, uint256 value) private {
        for (uint256 i = 0; i < array.length; i++) {
            if (array[i] == value) {
                array[i] = array[array.length - 1];
                array.pop();
                break;
            }
        }
    }

    // ============================================
    // EVENTS
    // ============================================

    event FactionRegistered(uint8 indexed factionId, string name);
    event RarityRegistered(uint8 indexed rarityId, string name);

    event MechanoidAdded(
        uint256 indexed tokenId,
        string name,
        uint8 indexed rarity,
        uint8 indexed faction
    );

    event MechanoidUpdated(
        uint256 indexed tokenId,
        string name,
        uint8 rarity,
        uint8 faction
    );

    event MechanoidRemoved(uint256 indexed tokenId);
}

Other files

  • @openzeppelin/contracts/access/AccessControl.sol
    // SPDX-License-Identifier: MIT
    // OpenZeppelin Contracts (last updated v4.9.0) (access/AccessControl.sol)
    
    pragma solidity ^0.8.0;
    
    import "./IAccessControl.sol";
    import "../utils/Context.sol";
    import "../utils/Strings.sol";
    import "../utils/introspection/ERC165.sol";
    
    /**
     * @dev Contract module that allows children to implement role-based access
     * control mechanisms. This is a lightweight version that doesn't allow enumerating role
     * members except through off-chain means by accessing the contract event logs. Some
     * applications may benefit from on-chain enumerability, for those cases see
     * {AccessControlEnumerable}.
     *
     * Roles are referred to by their `bytes32` identifier. These should be exposed
     * in the external API and be unique. The best way to achieve this is by
     * using `public constant` hash digests:
     *
     * ```solidity
     * bytes32 public constant MY_ROLE = keccak256("MY_ROLE");
     * ```
     *
     * Roles can be used to represent a set of permissions. To restrict access to a
     * function call, use {hasRole}:
     *
     * ```solidity
     * function foo() public {
     *     require(hasRole(MY_ROLE, msg.sender));
     *     ...
     * }
     * ```
     *
     * Roles can be granted and revoked dynamically via the {grantRole} and
     * {revokeRole} functions. Each role has an associated admin role, and only
     * accounts that have a role's admin role can call {grantRole} and {revokeRole}.
     *
     * By default, the admin role for all roles is `DEFAULT_ADMIN_ROLE`, which means
     * that only accounts with this role will be able to grant or revoke other
     * roles. More complex role relationships can be created by using
     * {_setRoleAdmin}.
     *
     * WARNING: The `DEFAULT_ADMIN_ROLE` is also its own admin: it has permission to
     * grant and revoke this role. Extra precautions should be taken to secure
     * accounts that have been granted it. We recommend using {AccessControlDefaultAdminRules}
     * to enforce additional security measures for this role.
     */
    abstract contract AccessControl is Context, IAccessControl, ERC165 {
        struct RoleData {
            mapping(address => bool) members;
            bytes32 adminRole;
        }
    
        mapping(bytes32 => RoleData) private _roles;
    
        bytes32 public constant DEFAULT_ADMIN_ROLE = 0x00;
    
        /**
         * @dev Modifier that checks that an account has a specific role. Reverts
         * with a standardized message including the required role.
         *
         * The format of the revert reason is given by the following regular expression:
         *
         *  /^AccessControl: account (0x[0-9a-f]{40}) is missing role (0x[0-9a-f]{64})$/
         *
         * _Available since v4.1._
         */
        modifier onlyRole(bytes32 role) {
            _checkRole(role);
            _;
        }
    
        /**
         * @dev See {IERC165-supportsInterface}.
         */
        function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
            return interfaceId == type(IAccessControl).interfaceId || super.supportsInterface(interfaceId);
        }
    
        /**
         * @dev Returns `true` if `account` has been granted `role`.
         */
        function hasRole(bytes32 role, address account) public view virtual override returns (bool) {
            return _roles[role].members[account];
        }
    
        /**
         * @dev Revert with a standard message if `_msgSender()` is missing `role`.
         * Overriding this function changes the behavior of the {onlyRole} modifier.
         *
         * Format of the revert message is described in {_checkRole}.
         *
         * _Available since v4.6._
         */
        function _checkRole(bytes32 role) internal view virtual {
            _checkRole(role, _msgSender());
        }
    
        /**
         * @dev Revert with a standard message if `account` is missing `role`.
         *
         * The format of the revert reason is given by the following regular expression:
         *
         *  /^AccessControl: account (0x[0-9a-f]{40}) is missing role (0x[0-9a-f]{64})$/
         */
        function _checkRole(bytes32 role, address account) internal view virtual {
            if (!hasRole(role, account)) {
                revert(
                    string(
                        abi.encodePacked(
                            "AccessControl: account ",
                            Strings.toHexString(account),
                            " is missing role ",
                            Strings.toHexString(uint256(role), 32)
                        )
                    )
                );
            }
        }
    
        /**
         * @dev Returns the admin role that controls `role`. See {grantRole} and
         * {revokeRole}.
         *
         * To change a role's admin, use {_setRoleAdmin}.
         */
        function getRoleAdmin(bytes32 role) public view virtual override returns (bytes32) {
            return _roles[role].adminRole;
        }
    
        /**
         * @dev Grants `role` to `account`.
         *
         * If `account` had not been already granted `role`, emits a {RoleGranted}
         * event.
         *
         * Requirements:
         *
         * - the caller must have ``role``'s admin role.
         *
         * May emit a {RoleGranted} event.
         */
        function grantRole(bytes32 role, address account) public virtual override onlyRole(getRoleAdmin(role)) {
            _grantRole(role, account);
        }
    
        /**
         * @dev Revokes `role` from `account`.
         *
         * If `account` had been granted `role`, emits a {RoleRevoked} event.
         *
         * Requirements:
         *
         * - the caller must have ``role``'s admin role.
         *
         * May emit a {RoleRevoked} event.
         */
        function revokeRole(bytes32 role, address account) public virtual override onlyRole(getRoleAdmin(role)) {
            _revokeRole(role, account);
        }
    
        /**
         * @dev Revokes `role` from the calling account.
         *
         * Roles are often managed via {grantRole} and {revokeRole}: this function's
         * purpose is to provide a mechanism for accounts to lose their privileges
         * if they are compromised (such as when a trusted device is misplaced).
         *
         * If the calling account had been revoked `role`, emits a {RoleRevoked}
         * event.
         *
         * Requirements:
         *
         * - the caller must be `account`.
         *
         * May emit a {RoleRevoked} event.
         */
        function renounceRole(bytes32 role, address account) public virtual override {
            require(account == _msgSender(), "AccessControl: can only renounce roles for self");
    
            _revokeRole(role, account);
        }
    
        /**
         * @dev Grants `role` to `account`.
         *
         * If `account` had not been already granted `role`, emits a {RoleGranted}
         * event. Note that unlike {grantRole}, this function doesn't perform any
         * checks on the calling account.
         *
         * May emit a {RoleGranted} event.
         *
         * [WARNING]
         * ====
         * This function should only be called from the constructor when setting
         * up the initial roles for the system.
         *
         * Using this function in any other way is effectively circumventing the admin
         * system imposed by {AccessControl}.
         * ====
         *
         * NOTE: This function is deprecated in favor of {_grantRole}.
         */
        function _setupRole(bytes32 role, address account) internal virtual {
            _grantRole(role, account);
        }
    
        /**
         * @dev Sets `adminRole` as ``role``'s admin role.
         *
         * Emits a {RoleAdminChanged} event.
         */
        function _setRoleAdmin(bytes32 role, bytes32 adminRole) internal virtual {
            bytes32 previousAdminRole = getRoleAdmin(role);
            _roles[role].adminRole = adminRole;
            emit RoleAdminChanged(role, previousAdminRole, adminRole);
        }
    
        /**
         * @dev Grants `role` to `account`.
         *
         * Internal function without access restriction.
         *
         * May emit a {RoleGranted} event.
         */
        function _grantRole(bytes32 role, address account) internal virtual {
            if (!hasRole(role, account)) {
                _roles[role].members[account] = true;
                emit RoleGranted(role, account, _msgSender());
            }
        }
    
        /**
         * @dev Revokes `role` from `account`.
         *
         * Internal function without access restriction.
         *
         * May emit a {RoleRevoked} event.
         */
        function _revokeRole(bytes32 role, address account) internal virtual {
            if (hasRole(role, account)) {
                _roles[role].members[account] = false;
                emit RoleRevoked(role, account, _msgSender());
            }
        }
    }
    
  • @openzeppelin/contracts/access/IAccessControl.sol
    // SPDX-License-Identifier: MIT
    // OpenZeppelin Contracts v4.4.1 (access/IAccessControl.sol)
    
    pragma solidity ^0.8.0;
    
    /**
     * @dev External interface of AccessControl declared to support ERC165 detection.
     */
    interface IAccessControl {
        /**
         * @dev Emitted when `newAdminRole` is set as ``role``'s admin role, replacing `previousAdminRole`
         *
         * `DEFAULT_ADMIN_ROLE` is the starting admin for all roles, despite
         * {RoleAdminChanged} not being emitted signaling this.
         *
         * _Available since v3.1._
         */
        event RoleAdminChanged(bytes32 indexed role, bytes32 indexed previousAdminRole, bytes32 indexed newAdminRole);
    
        /**
         * @dev Emitted when `account` is granted `role`.
         *
         * `sender` is the account that originated the contract call, an admin role
         * bearer except when using {AccessControl-_setupRole}.
         */
        event RoleGranted(bytes32 indexed role, address indexed account, address indexed sender);
    
        /**
         * @dev Emitted when `account` is revoked `role`.
         *
         * `sender` is the account that originated the contract call:
         *   - if using `revokeRole`, it is the admin role bearer
         *   - if using `renounceRole`, it is the role bearer (i.e. `account`)
         */
        event RoleRevoked(bytes32 indexed role, address indexed account, address indexed sender);
    
        /**
         * @dev Returns `true` if `account` has been granted `role`.
         */
        function hasRole(bytes32 role, address account) external view returns (bool);
    
        /**
         * @dev Returns the admin role that controls `role`. See {grantRole} and
         * {revokeRole}.
         *
         * To change a role's admin, use {AccessControl-_setRoleAdmin}.
         */
        function getRoleAdmin(bytes32 role) external view returns (bytes32);
    
        /**
         * @dev Grants `role` to `account`.
         *
         * If `account` had not been already granted `role`, emits a {RoleGranted}
         * event.
         *
         * Requirements:
         *
         * - the caller must have ``role``'s admin role.
         */
        function grantRole(bytes32 role, address account) external;
    
        /**
         * @dev Revokes `role` from `account`.
         *
         * If `account` had been granted `role`, emits a {RoleRevoked} event.
         *
         * Requirements:
         *
         * - the caller must have ``role``'s admin role.
         */
        function revokeRole(bytes32 role, address account) external;
    
        /**
         * @dev Revokes `role` from the calling account.
         *
         * Roles are often managed via {grantRole} and {revokeRole}: this function's
         * purpose is to provide a mechanism for accounts to lose their privileges
         * if they are compromised (such as when a trusted device is misplaced).
         *
         * If the calling account had been granted `role`, emits a {RoleRevoked}
         * event.
         *
         * Requirements:
         *
         * - the caller must be `account`.
         */
        function renounceRole(bytes32 role, address account) external;
    }
    
  • @openzeppelin/contracts/utils/Context.sol
    // SPDX-License-Identifier: MIT
    // OpenZeppelin Contracts (last updated v4.9.4) (utils/Context.sol)
    
    pragma solidity ^0.8.0;
    
    /**
     * @dev Provides information about the current execution context, including the
     * sender of the transaction and its data. While these are generally available
     * via msg.sender and msg.data, they should not be accessed in such a direct
     * manner, since when dealing with meta-transactions the account sending and
     * paying for execution may not be the actual sender (as far as an application
     * is concerned).
     *
     * This contract is only required for intermediate, library-like contracts.
     */
    abstract contract Context {
        function _msgSender() internal view virtual returns (address) {
            return msg.sender;
        }
    
        function _msgData() internal view virtual returns (bytes calldata) {
            return msg.data;
        }
    
        function _contextSuffixLength() internal view virtual returns (uint256) {
            return 0;
        }
    }
    
  • @openzeppelin/contracts/utils/Strings.sol
    // SPDX-License-Identifier: MIT
    // OpenZeppelin Contracts (last updated v4.9.0) (utils/Strings.sol)
    
    pragma solidity ^0.8.0;
    
    import "./math/Math.sol";
    import "./math/SignedMath.sol";
    
    /**
     * @dev String operations.
     */
    library Strings {
        bytes16 private constant _SYMBOLS = "0123456789abcdef";
        uint8 private constant _ADDRESS_LENGTH = 20;
    
        /**
         * @dev Converts a `uint256` to its ASCII `string` decimal representation.
         */
        function toString(uint256 value) internal pure returns (string memory) {
            unchecked {
                uint256 length = Math.log10(value) + 1;
                string memory buffer = new string(length);
                uint256 ptr;
                /// @solidity memory-safe-assembly
                assembly {
                    ptr := add(buffer, add(32, length))
                }
                while (true) {
                    ptr--;
                    /// @solidity memory-safe-assembly
                    assembly {
                        mstore8(ptr, byte(mod(value, 10), _SYMBOLS))
                    }
                    value /= 10;
                    if (value == 0) break;
                }
                return buffer;
            }
        }
    
        /**
         * @dev Converts a `int256` to its ASCII `string` decimal representation.
         */
        function toString(int256 value) internal pure returns (string memory) {
            return string(abi.encodePacked(value < 0 ? "-" : "", toString(SignedMath.abs(value))));
        }
    
        /**
         * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.
         */
        function toHexString(uint256 value) internal pure returns (string memory) {
            unchecked {
                return toHexString(value, Math.log256(value) + 1);
            }
        }
    
        /**
         * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.
         */
        function toHexString(uint256 value, uint256 length) internal pure returns (string memory) {
            bytes memory buffer = new bytes(2 * length + 2);
            buffer[0] = "0";
            buffer[1] = "x";
            for (uint256 i = 2 * length + 1; i > 1; --i) {
                buffer[i] = _SYMBOLS[value & 0xf];
                value >>= 4;
            }
            require(value == 0, "Strings: hex length insufficient");
            return string(buffer);
        }
    
        /**
         * @dev Converts an `address` with fixed length of 20 bytes to its not checksummed ASCII `string` hexadecimal representation.
         */
        function toHexString(address addr) internal pure returns (string memory) {
            return toHexString(uint256(uint160(addr)), _ADDRESS_LENGTH);
        }
    
        /**
         * @dev Returns true if the two strings are equal.
         */
        function equal(string memory a, string memory b) internal pure returns (bool) {
            return keccak256(bytes(a)) == keccak256(bytes(b));
        }
    }
    
  • @openzeppelin/contracts/utils/introspection/ERC165.sol
    // SPDX-License-Identifier: MIT
    // OpenZeppelin Contracts v4.4.1 (utils/introspection/ERC165.sol)
    
    pragma solidity ^0.8.0;
    
    import "./IERC165.sol";
    
    /**
     * @dev Implementation of the {IERC165} interface.
     *
     * Contracts that want to implement ERC165 should inherit from this contract and override {supportsInterface} to check
     * for the additional interface id that will be supported. For example:
     *
     * ```solidity
     * function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
     *     return interfaceId == type(MyInterface).interfaceId || super.supportsInterface(interfaceId);
     * }
     * ```
     *
     * Alternatively, {ERC165Storage} provides an easier to use but more expensive implementation.
     */
    abstract contract ERC165 is IERC165 {
        /**
         * @dev See {IERC165-supportsInterface}.
         */
        function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
            return interfaceId == type(IERC165).interfaceId;
        }
    }
    
  • @openzeppelin/contracts/utils/introspection/IERC165.sol
    // SPDX-License-Identifier: MIT
    // OpenZeppelin Contracts v4.4.1 (utils/introspection/IERC165.sol)
    
    pragma solidity ^0.8.0;
    
    /**
     * @dev Interface of the ERC165 standard, as defined in the
     * https://eips.ethereum.org/EIPS/eip-165[EIP].
     *
     * Implementers can declare support of contract interfaces, which can then be
     * queried by others ({ERC165Checker}).
     *
     * For an implementation, see {ERC165}.
     */
    interface IERC165 {
        /**
         * @dev Returns true if this contract implements the interface defined by
         * `interfaceId`. See the corresponding
         * https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section]
         * to learn more about how these ids are created.
         *
         * This function call must use less than 30 000 gas.
         */
        function supportsInterface(bytes4 interfaceId) external view returns (bool);
    }
    
  • @openzeppelin/contracts/utils/math/Math.sol
    // SPDX-License-Identifier: MIT
    // OpenZeppelin Contracts (last updated v4.9.0) (utils/math/Math.sol)
    
    pragma solidity ^0.8.0;
    
    /**
     * @dev Standard math utilities missing in the Solidity language.
     */
    library Math {
        enum Rounding {
            Down, // Toward negative infinity
            Up, // Toward infinity
            Zero // Toward zero
        }
    
        /**
         * @dev Returns the largest of two numbers.
         */
        function max(uint256 a, uint256 b) internal pure returns (uint256) {
            return a > b ? a : b;
        }
    
        /**
         * @dev Returns the smallest of two numbers.
         */
        function min(uint256 a, uint256 b) internal pure returns (uint256) {
            return a < b ? a : b;
        }
    
        /**
         * @dev Returns the average of two numbers. The result is rounded towards
         * zero.
         */
        function average(uint256 a, uint256 b) internal pure returns (uint256) {
            // (a + b) / 2 can overflow.
            return (a & b) + (a ^ b) / 2;
        }
    
        /**
         * @dev Returns the ceiling of the division of two numbers.
         *
         * This differs from standard division with `/` in that it rounds up instead
         * of rounding down.
         */
        function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {
            // (a + b - 1) / b can overflow on addition, so we distribute.
            return a == 0 ? 0 : (a - 1) / b + 1;
        }
    
        /**
         * @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or denominator == 0
         * @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv)
         * with further edits by Uniswap Labs also under MIT license.
         */
        function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) {
            unchecked {
                // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use
                // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
                // variables such that product = prod1 * 2^256 + prod0.
                uint256 prod0; // Least significant 256 bits of the product
                uint256 prod1; // Most significant 256 bits of the product
                assembly {
                    let mm := mulmod(x, y, not(0))
                    prod0 := mul(x, y)
                    prod1 := sub(sub(mm, prod0), lt(mm, prod0))
                }
    
                // Handle non-overflow cases, 256 by 256 division.
                if (prod1 == 0) {
                    // Solidity will revert if denominator == 0, unlike the div opcode on its own.
                    // The surrounding unchecked block does not change this fact.
                    // See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic.
                    return prod0 / denominator;
                }
    
                // Make sure the result is less than 2^256. Also prevents denominator == 0.
                require(denominator > prod1, "Math: mulDiv overflow");
    
                ///////////////////////////////////////////////
                // 512 by 256 division.
                ///////////////////////////////////////////////
    
                // Make division exact by subtracting the remainder from [prod1 prod0].
                uint256 remainder;
                assembly {
                    // Compute remainder using mulmod.
                    remainder := mulmod(x, y, denominator)
    
                    // Subtract 256 bit number from 512 bit number.
                    prod1 := sub(prod1, gt(remainder, prod0))
                    prod0 := sub(prod0, remainder)
                }
    
                // Factor powers of two out of denominator and compute largest power of two divisor of denominator. Always >= 1.
                // See https://cs.stackexchange.com/q/138556/92363.
    
                // Does not overflow because the denominator cannot be zero at this stage in the function.
                uint256 twos = denominator & (~denominator + 1);
                assembly {
                    // Divide denominator by twos.
                    denominator := div(denominator, twos)
    
                    // Divide [prod1 prod0] by twos.
                    prod0 := div(prod0, twos)
    
                    // Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one.
                    twos := add(div(sub(0, twos), twos), 1)
                }
    
                // Shift in bits from prod1 into prod0.
                prod0 |= prod1 * twos;
    
                // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such
                // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for
                // four bits. That is, denominator * inv = 1 mod 2^4.
                uint256 inverse = (3 * denominator) ^ 2;
    
                // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also works
                // in modular arithmetic, doubling the correct bits in each step.
                inverse *= 2 - denominator * inverse; // inverse mod 2^8
                inverse *= 2 - denominator * inverse; // inverse mod 2^16
                inverse *= 2 - denominator * inverse; // inverse mod 2^32
                inverse *= 2 - denominator * inverse; // inverse mod 2^64
                inverse *= 2 - denominator * inverse; // inverse mod 2^128
                inverse *= 2 - denominator * inverse; // inverse mod 2^256
    
                // Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
                // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is
                // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1
                // is no longer required.
                result = prod0 * inverse;
                return result;
            }
        }
    
        /**
         * @notice Calculates x * y / denominator with full precision, following the selected rounding direction.
         */
        function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) {
            uint256 result = mulDiv(x, y, denominator);
            if (rounding == Rounding.Up && mulmod(x, y, denominator) > 0) {
                result += 1;
            }
            return result;
        }
    
        /**
         * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded down.
         *
         * Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11).
         */
        function sqrt(uint256 a) internal pure returns (uint256) {
            if (a == 0) {
                return 0;
            }
    
            // For our first guess, we get the biggest power of 2 which is smaller than the square root of the target.
            //
            // We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have
            // `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`.
            //
            // This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)`
            // → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))`
            // → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)`
            //
            // Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit.
            uint256 result = 1 << (log2(a) >> 1);
    
            // At this point `result` is an estimation with one bit of precision. We know the true value is a uint128,
            // since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at
            // every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision
            // into the expected uint128 result.
            unchecked {
                result = (result + a / result) >> 1;
                result = (result + a / result) >> 1;
                result = (result + a / result) >> 1;
                result = (result + a / result) >> 1;
                result = (result + a / result) >> 1;
                result = (result + a / result) >> 1;
                result = (result + a / result) >> 1;
                return min(result, a / result);
            }
        }
    
        /**
         * @notice Calculates sqrt(a), following the selected rounding direction.
         */
        function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
            unchecked {
                uint256 result = sqrt(a);
                return result + (rounding == Rounding.Up && result * result < a ? 1 : 0);
            }
        }
    
        /**
         * @dev Return the log in base 2, rounded down, of a positive value.
         * Returns 0 if given 0.
         */
        function log2(uint256 value) internal pure returns (uint256) {
            uint256 result = 0;
            unchecked {
                if (value >> 128 > 0) {
                    value >>= 128;
                    result += 128;
                }
                if (value >> 64 > 0) {
                    value >>= 64;
                    result += 64;
                }
                if (value >> 32 > 0) {
                    value >>= 32;
                    result += 32;
                }
                if (value >> 16 > 0) {
                    value >>= 16;
                    result += 16;
                }
                if (value >> 8 > 0) {
                    value >>= 8;
                    result += 8;
                }
                if (value >> 4 > 0) {
                    value >>= 4;
                    result += 4;
                }
                if (value >> 2 > 0) {
                    value >>= 2;
                    result += 2;
                }
                if (value >> 1 > 0) {
                    result += 1;
                }
            }
            return result;
        }
    
        /**
         * @dev Return the log in base 2, following the selected rounding direction, of a positive value.
         * Returns 0 if given 0.
         */
        function log2(uint256 value, Rounding rounding) internal pure returns (uint256) {
            unchecked {
                uint256 result = log2(value);
                return result + (rounding == Rounding.Up && 1 << result < value ? 1 : 0);
            }
        }
    
        /**
         * @dev Return the log in base 10, rounded down, of a positive value.
         * Returns 0 if given 0.
         */
        function log10(uint256 value) internal pure returns (uint256) {
            uint256 result = 0;
            unchecked {
                if (value >= 10 ** 64) {
                    value /= 10 ** 64;
                    result += 64;
                }
                if (value >= 10 ** 32) {
                    value /= 10 ** 32;
                    result += 32;
                }
                if (value >= 10 ** 16) {
                    value /= 10 ** 16;
                    result += 16;
                }
                if (value >= 10 ** 8) {
                    value /= 10 ** 8;
                    result += 8;
                }
                if (value >= 10 ** 4) {
                    value /= 10 ** 4;
                    result += 4;
                }
                if (value >= 10 ** 2) {
                    value /= 10 ** 2;
                    result += 2;
                }
                if (value >= 10 ** 1) {
                    result += 1;
                }
            }
            return result;
        }
    
        /**
         * @dev Return the log in base 10, following the selected rounding direction, of a positive value.
         * Returns 0 if given 0.
         */
        function log10(uint256 value, Rounding rounding) internal pure returns (uint256) {
            unchecked {
                uint256 result = log10(value);
                return result + (rounding == Rounding.Up && 10 ** result < value ? 1 : 0);
            }
        }
    
        /**
         * @dev Return the log in base 256, rounded down, of a positive value.
         * Returns 0 if given 0.
         *
         * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string.
         */
        function log256(uint256 value) internal pure returns (uint256) {
            uint256 result = 0;
            unchecked {
                if (value >> 128 > 0) {
                    value >>= 128;
                    result += 16;
                }
                if (value >> 64 > 0) {
                    value >>= 64;
                    result += 8;
                }
                if (value >> 32 > 0) {
                    value >>= 32;
                    result += 4;
                }
                if (value >> 16 > 0) {
                    value >>= 16;
                    result += 2;
                }
                if (value >> 8 > 0) {
                    result += 1;
                }
            }
            return result;
        }
    
        /**
         * @dev Return the log in base 256, following the selected rounding direction, of a positive value.
         * Returns 0 if given 0.
         */
        function log256(uint256 value, Rounding rounding) internal pure returns (uint256) {
            unchecked {
                uint256 result = log256(value);
                return result + (rounding == Rounding.Up && 1 << (result << 3) < value ? 1 : 0);
            }
        }
    }
    
  • @openzeppelin/contracts/utils/math/SignedMath.sol
    // SPDX-License-Identifier: MIT
    // OpenZeppelin Contracts (last updated v4.8.0) (utils/math/SignedMath.sol)
    
    pragma solidity ^0.8.0;
    
    /**
     * @dev Standard signed math utilities missing in the Solidity language.
     */
    library SignedMath {
        /**
         * @dev Returns the largest of two signed numbers.
         */
        function max(int256 a, int256 b) internal pure returns (int256) {
            return a > b ? a : b;
        }
    
        /**
         * @dev Returns the smallest of two signed numbers.
         */
        function min(int256 a, int256 b) internal pure returns (int256) {
            return a < b ? a : b;
        }
    
        /**
         * @dev Returns the average of two signed numbers without overflow.
         * The result is rounded towards zero.
         */
        function average(int256 a, int256 b) internal pure returns (int256) {
            // Formula from the book "Hacker's Delight"
            int256 x = (a & b) + ((a ^ b) >> 1);
            return x + (int256(uint256(x) >> 255) & (a ^ b));
        }
    
        /**
         * @dev Returns the absolute unsigned value of a signed value.
         */
        function abs(int256 n) internal pure returns (uint256) {
            unchecked {
                // must be unchecked in order to support `n = type(int256).min`
                return uint256(n >= 0 ? n : -n);
            }
        }
    }
    
ABI · 31 entries
json
[
  {
    "type": "constructor",
    "inputs": [
      {
        "name": "defaultAdmin",
        "type": "address",
        "internalType": "address"
      }
    ],
    "stateMutability": "nonpayable"
  },
  {
    "name": "FactionRegistered",
    "type": "event",
    "inputs": [
      {
        "name": "factionId",
        "type": "uint8",
        "indexed": true,
        "internalType": "uint8"
      },
      {
        "name": "name",
        "type": "string",
        "indexed": false,
        "internalType": "string"
      }
    ],
    "anonymous": false
  },
  {
    "name": "MechanoidAdded",
    "type": "event",
    "inputs": [
      {
        "name": "tokenId",
        "type": "uint256",
        "indexed": true,
        "internalType": "uint256"
      },
      {
        "name": "name",
        "type": "string",
        "indexed": false,
        "internalType": "string"
      },
      {
        "name": "rarity",
        "type": "uint8",
        "indexed": true,
        "internalType": "uint8"
      },
      {
        "name": "faction",
        "type": "uint8",
        "indexed": true,
        "internalType": "uint8"
      }
    ],
    "anonymous": false
  },
  {
    "name": "MechanoidRemoved",
    "type": "event",
    "inputs": [
      {
        "name": "tokenId",
        "type": "uint256",
        "indexed": true,
        "internalType": "uint256"
      }
    ],
    "anonymous": false
  },
  {
    "name": "MechanoidUpdated",
    "type": "event",
    "inputs": [
      {
        "name": "tokenId",
        "type": "uint256",
        "indexed": true,
        "internalType": "uint256"
      },
      {
        "name": "name",
        "type": "string",
        "indexed": false,
        "internalType": "string"
      },
      {
        "name": "rarity",
        "type": "uint8",
        "indexed": false,
        "internalType": "uint8"
      },
      {
        "name": "faction",
        "type": "uint8",
        "indexed": false,
        "internalType": "uint8"
      }
    ],
    "anonymous": false
  },
  {
    "name": "RarityRegistered",
    "type": "event",
    "inputs": [
      {
        "name": "rarityId",
        "type": "uint8",
        "indexed": true,
        "internalType": "uint8"
      },
      {
        "name": "name",
        "type": "string",
        "indexed": false,
        "internalType": "string"
      }
    ],
    "anonymous": false
  },
  {
    "name": "RoleAdminChanged",
    "type": "event",
    "inputs": [
      {
        "name": "role",
        "type": "bytes32",
        "indexed": true,
        "internalType": "bytes32"
      },
      {
        "name": "previousAdminRole",
        "type": "bytes32",
        "indexed": true,
        "internalType": "bytes32"
      },
      {
        "name": "newAdminRole",
        "type": "bytes32",
        "indexed": true,
        "internalType": "bytes32"
      }
    ],
    "anonymous": false
  },
  {
    "name": "RoleGranted",
    "type": "event",
    "inputs": [
      {
        "name": "role",
        "type": "bytes32",
        "indexed": true,
        "internalType": "bytes32"
      },
      {
        "name": "account",
        "type": "address",
        "indexed": true,
        "internalType": "address"
      },
      {
        "name": "sender",
        "type": "address",
        "indexed": true,
        "internalType": "address"
      }
    ],
    "anonymous": false
  },
  {
    "name": "RoleRevoked",
    "type": "event",
    "inputs": [
      {
        "name": "role",
        "type": "bytes32",
        "indexed": true,
        "internalType": "bytes32"
      },
      {
        "name": "account",
        "type": "address",
        "indexed": true,
        "internalType": "address"
      },
      {
        "name": "sender",
        "type": "address",
        "indexed": true,
        "internalType": "address"
      }
    ],
    "anonymous": false
  },
  {
    "name": "ADMIN_ROLE",
    "type": "function",
    "inputs": [],
    "outputs": [
      {
        "name": "",
        "type": "bytes32",
        "internalType": "bytes32"
      }
    ],
    "stateMutability": "view"
  },
  {
    "name": "DEFAULT_ADMIN_ROLE",
    "type": "function",
    "inputs": [],
    "outputs": [
      {
        "name": "",
        "type": "bytes32",
        "internalType": "bytes32"
      }
    ],
    "stateMutability": "view"
  },
  {
    "name": "addMechanoidsBatch",
    "type": "function",
    "inputs": [
      {
        "name": "tokenIdArray",
        "type": "uint256[]",
        "internalType": "uint256[]"
      },
      {
        "name": "names",
        "type": "string[]",
        "internalType": "string[]"
      },
      {
        "name": "raritiesArray",
        "type": "uint8[]",
        "internalType": "uint8[]"
      },
      {
        "name": "factionsArray",
        "type": "uint8[]",
        "internalType": "uint8[]"
      },
      {
        "name": "fragmentsArray",
        "type": "uint256[][]",
        "internalType": "uint256[][]"
      }
    ],
    "outputs": [],
    "stateMutability": "nonpayable"
  },
  {
    "name": "factionIds",
    "type": "function",
    "inputs": [
      {
        "name": "",
        "type": "string",
        "internalType": "string"
      }
    ],
    "outputs": [
      {
        "name": "",
        "type": "uint8",
        "internalType": "uint8"
      }
    ],
    "stateMutability": "view"
  },
  {
    "name": "factionNames",
    "type": "function",
    "inputs": [
      {
        "name": "",
        "type": "uint8",
        "internalType": "uint8"
      }
    ],
    "outputs": [
      {
        "name": "",
        "type": "string",
        "internalType": "string"
      }
    ],
    "stateMutability": "view"
  },
  {
    "name": "getAllFactions",
    "type": "function",
    "inputs": [],
    "outputs": [
      {
        "name": "ids",
        "type": "uint8[]",
        "internalType": "uint8[]"
      },
      {
        "name": "names",
        "type": "string[]",
        "internalType": "string[]"
      }
    ],
    "stateMutability": "view"
  },
  {
    "name": "getAllRarities",
    "type": "function",
    "inputs": [],
    "outputs": [
      {
        "name": "ids",
        "type": "uint8[]",
        "internalType": "uint8[]"
      },
      {
        "name": "names",
        "type": "string[]",
        "internalType": "string[]"
      }
    ],
    "stateMutability": "view"
  },
  {
    "name": "getFragments",
    "type": "function",
    "inputs": [
      {
        "name": "tokenId",
        "type": "uint256",
        "internalType": "uint256"
      }
    ],
    "outputs": [
      {
        "name": "",
        "type": "uint256[]",
        "internalType": "uint256[]"
      }
    ],
    "stateMutability": "view"
  },
  {
    "name": "getMechanoid",
    "type": "function",
    "inputs": [
      {
        "name": "tokenId",
        "type": "uint256",
        "internalType": "uint256"
      }
    ],
    "outputs": [
      {
        "name": "name",
        "type": "string",
        "internalType": "string"
      },
      {
        "name": "id",
        "type": "uint256",
        "internalType": "uint256"
      },
      {
        "name": "rarityId",
        "type": "uint8",
        "internalType": "uint8"
      },
      {
        "name": "factionId",
        "type": "uint8",
        "internalType": "uint8"
      },
      {
        "name": "rarityName",
        "type": "string",
        "internalType": "string"
      },
      {
        "name": "factionName",
        "type": "string",
        "internalType": "string"
      },
      {
        "name": "fragments",
        "type": "uint256[]",
        "internalType": "uint256[]"
      }
    ],
    "stateMutability": "view"
  },
  {
    "name": "getMechanoidsByFactionAndRarity",
    "type": "function",
    "inputs": [
      {
        "name": "factionId",
        "type": "uint8",
        "internalType": "uint8"
      },
      {
        "name": "rarityId",
        "type": "uint8",
        "internalType": "uint8"
      }
    ],
    "outputs": [
      {
        "name": "",
        "type": "uint256[]",
        "internalType": "uint256[]"
      }
    ],
    "stateMutability": "view"
  },
  {
    "name": "getRoleAdmin",
    "type": "function",
    "inputs": [
      {
        "name": "role",
        "type": "bytes32",
        "internalType": "bytes32"
      }
    ],
    "outputs": [
      {
        "name": "",
        "type": "bytes32",
        "internalType": "bytes32"
      }
    ],
    "stateMutability": "view"
  },
  {
    "name": "grantRole",
    "type": "function",
    "inputs": [
      {
        "name": "role",
        "type": "bytes32",
        "internalType": "bytes32"
      },
      {
        "name": "account",
        "type": "address",
        "internalType": "address"
      }
    ],
    "outputs": [],
    "stateMutability": "nonpayable"
  },
  {
    "name": "hasRole",
    "type": "function",
    "inputs": [
      {
        "name": "role",
        "type": "bytes32",
        "internalType": "bytes32"
      },
      {
        "name": "account",
        "type": "address",
        "internalType": "address"
      }
    ],
    "outputs": [
      {
        "name": "",
        "type": "bool",
        "internalType": "bool"
      }
    ],
    "stateMutability": "view"
  },
  {
    "name": "rarityIds",
    "type": "function",
    "inputs": [
      {
        "name": "",
        "type": "string",
        "internalType": "string"
      }
    ],
    "outputs": [
      {
        "name": "",
        "type": "uint8",
        "internalType": "uint8"
      }
    ],
    "stateMutability": "view"
  },
  {
    "name": "rarityNames",
    "type": "function",
    "inputs": [
      {
        "name": "",
        "type": "uint8",
        "internalType": "uint8"
      }
    ],
    "outputs": [
      {
        "name": "",
        "type": "string",
        "internalType": "string"
      }
    ],
    "stateMutability": "view"
  },
  {
    "name": "registerFaction",
    "type": "function",
    "inputs": [
      {
        "name": "factionName",
        "type": "string",
        "internalType": "string"
      }
    ],
    "outputs": [
      {
        "name": "",
        "type": "uint8",
        "internalType": "uint8"
      }
    ],
    "stateMutability": "nonpayable"
  },
  {
    "name": "registerRarity",
    "type": "function",
    "inputs": [
      {
        "name": "rarityName",
        "type": "string",
        "internalType": "string"
      }
    ],
    "outputs": [
      {
        "name": "",
        "type": "uint8",
        "internalType": "uint8"
      }
    ],
    "stateMutability": "nonpayable"
  },
  {
    "name": "removeMechanoid",
    "type": "function",
    "inputs": [
      {
        "name": "tokenId",
        "type": "uint256",
        "internalType": "uint256"
      }
    ],
    "outputs": [],
    "stateMutability": "nonpayable"
  },
  {
    "name": "renounceRole",
    "type": "function",
    "inputs": [
      {
        "name": "role",
        "type": "bytes32",
        "internalType": "bytes32"
      },
      {
        "name": "account",
        "type": "address",
        "internalType": "address"
      }
    ],
    "outputs": [],
    "stateMutability": "nonpayable"
  },
  {
    "name": "revokeRole",
    "type": "function",
    "inputs": [
      {
        "name": "role",
        "type": "bytes32",
        "internalType": "bytes32"
      },
      {
        "name": "account",
        "type": "address",
        "internalType": "address"
      }
    ],
    "outputs": [],
    "stateMutability": "nonpayable"
  },
  {
    "name": "supportsInterface",
    "type": "function",
    "inputs": [
      {
        "name": "interfaceId",
        "type": "bytes4",
        "internalType": "bytes4"
      }
    ],
    "outputs": [
      {
        "name": "",
        "type": "bool",
        "internalType": "bool"
      }
    ],
    "stateMutability": "view"
  },
  {
    "name": "updateMechanoid",
    "type": "function",
    "inputs": [
      {
        "name": "tokenId",
        "type": "uint256",
        "internalType": "uint256"
      },
      {
        "name": "name",
        "type": "string",
        "internalType": "string"
      },
      {
        "name": "rarityId",
        "type": "uint8",
        "internalType": "uint8"
      },
      {
        "name": "factionId",
        "type": "uint8",
        "internalType": "uint8"
      },
      {
        "name": "fragments",
        "type": "uint256[]",
        "internalType": "uint256[]"
      }
    ],
    "outputs": [],
    "stateMutability": "nonpayable"
  }
]

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